![]() You wouldn’t really expect a grounded take on golf from a game where an oversized turtle swings a club with one hand. There are already many realistic golfing games out there, and this is a Mario sports title, after all. Mario Golf Super Rush definitely prioritizes player enjoyment over simulating the actual sport. ![]() Nintendo has promised additional post-launch content, which will hopefully amend this problem. To exacerbate matters further, two (arguably three) of the courses are visually very similar to one another. The problem is there simply aren’t enough courses: only six in total. Most of the stages have unique Mario elements and hazards to avoid, which can mix up the moment-to-moment gameplay. You can play on rolling green hills, sandy desert dunes and even in a lava-surrounded castle. Plus, their inclusion opens the game up to a wider range of potential players, which can only be a good thing. The motion controls are imprecise, butl functional. Swinging a Joy-Con as a golf club hearkens back to the glory days of Wii Sports. If you don’t fancy playing with buttons, or want to get non-gamer friends and family involved, you can use motion controls. Thankfully, you can still play regular golf in some modes, which teleports you instantly to your next shot. Why Camelot focused on the most boring part of actually playing golf, I cannot understand. This is at best, tolerable filler, and at worst, tediously dull. Multiple modes in the game require you to run in-between strokes. Strangely, you’ll spend an awful lot of time in Mario Golf Super Rush running to your ball after taking a shot.
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